In 1440AD, Izcoatl, the Obsidian Serpent, first speaker of the Mexica triple alliance (who we know as the Aztecs) invades the Champa Kingdom, which we know today as Vietnam. All a fantasy of course, though the two states did exist at the time, but an excuse to get two pretty armies on the table. I painted the Aztecs, Paul Crozier the Champa.
I played
this through solo using Field of Glory (3rd edition) – about 1050
points per side. For those who have played earlier versions of the rules,
particularly version 1, note that the elephants have been considerably beefed
up in the latest version.
The armies
(in march order)
The Aztecs
are an entirely foot army. They are a professional army, so have drilled battle
troops using a wooden sword with an edge of razor sharp volcanic glass. They
also have the atlatl dart throwers and are known for their fierce charges in
loose order. Hence all the combat foot in the army are medium foot, drilled,
protected, impact foot, swordsmen, javelins. The Aztecs had a highly structured military, with the basic troops, the calpolli, being raised by individual town wards. Experienced warriors would then be able to join military societies. The most senior warriors joined the cauchiqueh (literally 'the shorn ones' - their heads were entirely shaved except for one braid)
CiC,
Inspired: Speaker Izcoatl, “The Obsidian Serpent”
Field
Commander “The Cutter of Men”
Troop Commanders:
“The Lord Serpent-Woman” and “The Master of the House of Darts”
3 x 6 bases
Calpolli (town ward) Medium Foot, average
6 light foot,
sling, average
6 bases and
8 bases of Calpolli MF, average
2x 6 bases
LF Bow, average
3 x 6 bases
Military Societies (Eagles, Caymans and mixed smaller orders), MF, superior
8 bases
Military Societies (Ocelots), MF, Superior
2 x 6 bases
Cauchiqueh, MF, elite – the most senior warriors in the army.
8 base
widths of stone walls (field fortifications)
The Champa are
an army where the best troops are elephants. The even mount their artillery on
elephants. There are also a lot of foot of various types in the army, in loose
order, plus some skirmishers. For good measure they’ve brought along a Khmer ally,
with more elephants and some foot of their own. While their foot are generally
weaker than the Aztecs, the elephants are potent and they have a larger army.
CiC,
Inspired, King Indravarman VI
Troop Commander, the Crown Prince Nauk Gluan
Troop
Commander, Prince Maha
Khmer Allied
Troop Commander, King Ponhea Yat
Note: the
whole army is average quality
8 bases of
skirmisher Light Foot, unprotected, light spear, javelins
4 bases of
Cavalry unprotected, drilled, light spear, javelins
10 bases of
conscript Medium Foot, undrilled, unprotected, light spear
6 bases of drilled protected MF, light spear
6 bases of
drilled protected MF, light spear
8 drilled,
protected MF, Bow
2 x 8 Wild
Hill tribes: MF undrilled, unprotected, impact foot, swordsmen
2 x 2 light
artillery undrilled (modelled as mounted on elephants but they just count as
artillery
6 LF
Crossbow
4 “fierce
fire oil throwers” LF, firearm
8 Allied
Khmer Spearmen. MF, drilled, protected, light spear, swordsmen
4 x 3
Elephants
2 x 2 Khmer
Allied elephants
The Aztecs
invaded in jungle terrain and selected lots of difficult going, which the
Champa elephants would want to avoid. All 5 pieces of that ended up in the Aztec
half of the table, and they built their fortifications in the one significant
gap. The Champa side of the table only had a couple of small pieces of rough
going and was otherwise open. These types of awkward terrains tend to mean lots
of manoeuvre and there were a good few turns of that.
The Champa
massed their elephants and those of the Khmer on the right of their army. To
their left were artillery and archers, thinking to shoot down the Calpolli if
they stayed behind the walls. Then came the hill tribes and finally a weak left
of the cavalry and skirmishers. Behind was a second line of the weaker Khmer
foot to keep everyone’s spirits up.
The Champa right |
Champa Centre |
Champa Left |
Lord Ganesh surveys the Champa line |
Aztec Right |
Aztec Centre |
Aztec left |
Turn 1. The
Champa get to move first. Sending the Khmer in against the Aztec elite infantry
is asking for trouble as units of two elephants are dodgy against expert javelin
shooting so they decide to redeploy.
The earth
shakes as thousands of Champa elephants head towards the enemy. The king takes
half of them towards the elite Aztecs to drive them off while the others just
wander forwards.
The javelinmen and archers move forwards but there’s a delay getting the artillery
forwards (they need a complex move test to move, which they failed)
The hill
tribes move forward complete with dragon banners, fighting dogs and the
murderous two-handed ph’kak - a military version of an agricultural tool.
The cavalry
move forwards. The only have a flimsy little shield and no armour. But the are
in dragon costumes, so they are feeling fairly chipper.
The Aztecs
advance at full speed on the flanks, but hold in the centre.
The Obsidian Serpent drives the Eagle society forwards
The Cutter of Men brings up the calpolli
Lord Serpent-Woman stands with the ocelot society
The Master of the House of Darts and the elite cuachiqueh with their star banners
Turn 2 The
Champa elephants press forward on the right, with the Khmer ally redeploying
still. The Aztec bow shooting is ineffective.
The Champa elephant artillery wake up and join the archers
The Champa
skirmishers have persuaded the Aztec slingers to withdraw but are not enjoying
the attentions of the Aztec main line and their darts, with one unit
disrupting.
The Champa
cavalry don’t like the look of three times their number of good troops led by
Izcoatl himself, but they are at least stopping him from moving elsewhere on
the battlefield
Lord
Serpent-Woman holds in the centre with the Ocelot society and the massed
Calpolli.
The Master
of the House of Darts was happy to take on the Khmer, but with King Indravarman
bearing down with massed elephants and infantry support he turns his troops
around and moves away.
Turn 3 Champa
elephants wheel towards the centre. In the distance the cauchiqueh race round
the bad going to join up with the centre.
The Khmer
ally is also redeploying since the Champa centre looks like it’ll need hep.
The Champa
king drives back the Aztec skirmishers with elephants. Top left of shot some
javelin skirmishers arriving to help.
On the
Champa left, the dragon cavalry and skirmishers fall back as the Aztecs clear
the bad going. Prince Maha rallies the crossbow skirmishers. In the distance, The
Obsidian Serpent feels he can now be of more use in the centre, leaving the
right for the Cutter of Men to manage.
Turn 4. The
Champa elephants continue to slowly push back the enemy skirmishers. In the
background the cauchiqueh continue their march and the Lord Serpent-Woman
redeploys the Ocelot society.
The Khmer
move at full speed behind the elephant artillery.
Two units
of calpolli leave their fortifications and come forward to support the right wing.
Five units
continue to press forward on the Aztec right. The dragon cavalry are retiring
to the rear. The Champa skirmishers are trying to tempt the Aztecs into rash
charges to break up their line, but the well trained troops resist temptation
under the stern gaze of the Cutter of Men.
Turn 5. The
Champa elephants have driven the enemy skirmishers into the forest and marsh, and have
infantry of their own coming up to go in after them. Faced with massed elephants,
the Aztec battle troops fall back.
The Khmer
elephants have reached the centre and will support the hill tribes now that the
Champa foot archers have got out of their way. The conscript foot at the rear are liking
the fact that there are now even more friends between them and the enemy.
The
disciplined mass of the Aztec right wing bears down upon the Champa hill tribes
Turn 6.
Elephants moving towards the centre. The plan is the to move between their own
artillery and the enemy, so that the artillery can get some shots off. The
Aztec Ocelot society and cauchiqueh are matching them.
Success for
the Champa shooting, the archers and elephant artillery combine and disrupt one
of the calpolli units
Things are
on the brink of kicking off in the centre as the Aztec line is now in charge
distance of the hill tribes
The hill
tribes have some flank support in the shape of a not very good infantry unit
(average, protected light spear, swordsmen) and some decidedly weak unprotected
cavalry.
Turn 7 The cauchiqueh units roll on. One has deployed in front of the Champa javelin skirmishers to keep them honest, while the other quick marches past the porter corps (the Aztec baggage camp).
The Ocelot
society emerges from the woods to protect the calpolli from a mass of elephants
that are bearing down.
The archers
and artillery gain more success, taking a base off of the injured Calpolli unit
and dropping it to fragmented. Never good when you’re in charge range of
elephants (the Khmer have arrived). But the Aztecs are drilled troops and some
fancy footwork gets them out of the line. Even better, Lord Obsidian Serpent is
there and he rallies them back to disrupted. However, that has meant another calpolli unit is too close to the Khmer elephantry for comfort.
Aerial shot
of the rescue of the calpolli
The two hill
tribe units have both passed two tests not to charge. Surely this can’t last? They’ve
wheeled a bit to the left to line up with the Khmer elephants to their right
and to give their left flank some protection. Talking of which the eagle
society is bearing down on some rather nervous looking Khmer foot.
And there’s
more pain incoming with another unit coming in, the mixed minor societies,
while the cayman society brings up the rear.
Turn 8. And
suddenly everything goes haywire. The Champa infantry on the right have the
mundane job of pushing back some skirmishing archers, who are only ever going
to shoot with two dice so they’re feeling safe. Two hits followed by another
two and the Champa foot are fragmented.
Massed
elephants are putting pressure on the ocelot society, but they find that the
seasoned warrior’s atlatl launched darts are potent; the left hand elephant
unit disrupts.
The
elephant artillery and archers are churning out impressive numbers of shooting
dice but the lone calpolli unit facing has shrugged that off and got into
charge range.
The calpolli unit that so bravely came forwards to shelter it’s compatriots pays the
price. Charged by all the Khmer elephants it’s really quite lucky not to have
broken yet. It won’t be long, but the unit it saved has now rallied.
One of the
hill tribes couldn’t resist and charged through it’s own skirmishers to get at
the enemy. It’s done some damage, but is now two bases down and fragmented. Lack
of any protective armour is it’s undoing.
The cayman
society likes the look of that flank…and the weak Champa infantry didn’t like fighting
twice it’s number of military societies one little bit. They did feel that the
Champa cavalry might have evened up the numbers.
The cavalry
didn’t want to throw good troops after bad and wandered off to the far left. It's the end of their battle.
Turn 9 The
Champa right flank infantry, abandoned by their generals, scarper.
Champa
elephants get stuck into the ocelot society, taking a base off and dropping
them down to fragmented. To try to keep them in the battle, the Master of the
House of Darts leads from the front. Behind, the cauchiqueh arrive through the
woods. If the ocelots can hold on, they might get some help.
The Lord
Serpent-Woman helps out a rather isolated and tattered calpolli unit – one base
down and disrupted with elephants incoming.
The Khmer
elephants have destroyed their first opponents and are into the second line of
Calpolli. The Khmer foot follow up behind. To their left, the fresh hill tribe
unit have charged into another calpolli unit. They’ve done some damage, and the
calpolli are one base from breaking, but the lack of armour doesn’t help and
the tribesmen have disrupted, despite Prince Maha fighting and his uncle the
King shouting encouragement from the back.
Seeing Prince Maha come to the fore, the
Cutter of Men advances to meet him. He just needs to hold up the hillmen for another combat and the cayman society will be in the flank. To the right of shot, a
large calpolli unit, having destroyed the first unit of hillmen, homes in on the Champa
conscripts, who are suddenly much closer to the action than they wanted to be..
Having cut through
the weak Champa foot, the military societies power on, with the eagles getting in
reach of the Lord Ganesh (the Champa baggage camp). At this point the Champa have lost
6 attrition points (out of 18) and the Aztecs 3 (out of 13)
Turn 10.
The Master of the House of Darts emboldens the ocelot society; they hold the
elephants and even disrupt them. The Cuaciqueh are entering the fray but suffering
a bit.
The Lord
Serpent-Woman cannot persuade the calpolli to hold and the elephants break
through, pursuing off at the top of the shot. The Khmer elephants have destroyed
another calpolli unit and charged forward in pursuit. Just in time as the last
hill tribe units has been scattered in rout with the Cutter of Men taking
Prince Maha captive for sacrifice later. The Khmer foot are not so lucky having
been caught in the flank by the Aztec pursuit
King
Indravarman VI joins the lowly conscript foot to receive the charge of the Aztecs. Inspired, they beat the Aztecs
at impact, disrupting them
The eagle society
assaults the Lord Ganesh, having fled some Champa LF off table. Champa has lost
11/16 points, Aztecs 6/13.
Turn 11. Elephant
mayhem on the Champa right. The Master of the House of Darts has inspired the ocelot society to rout the elephants facing them. But to their left though the Cauchiqueh
have been routed, and seeing that the ocelots fragment, so don’t pursue.
Which is
quite lucky for the Champa artillery, as one unit was close enough to see the
rout and disrupt, and then the routing elephants stormed through them making a
right mess.
Another
elephant unit comes up as the remaining cauchiqueh clear the forest.
The Cutter
of Men takes out another general! King Ponhea Yat of Khmer will be the last of
his line. Seeing him fall the Khmer infantry tremble on the brink of defeat!
The Champa
army is nearly broken – 15/16 while the Aztecs are on 9/13. Furthermore, the
Champa conscript infantry have an exposed flank with the mixed military orders
in charge range. So really they need four attrition points right now. There are
some targets. The fragmented ocelot order for one. Also, the Champa foot archers
have sneaked through a gap and can charge the flank of the Calpolli unit fighting
the Khmer foot that’s only a base from breaking. That leaves another attrition
point to find; they’ll need to get lucky somewhere.
Turn 12. In
go the Champa elephants. The ocelots manage to hold for the charge and at
impact their field fortifications help them hold the elephants. The Cauchiqueh
couldn’t quite get to the wall, so they take the charge in the open led by Lord
Serpent-Woman. Crown Prince Nuak Gluan leads the charge personally. The
Cauchiqueh disrupt but in the melee phase the Aztecs take no more damage so a
good result for them considering,
The Champa
archers charge the flank of the damaged calpolli unit, winning the impact and
fragmenting it. In the melee phase the Champa conscripts, who had performed so
well before, felt their lack of armour and dropped to disrupted, meaning that
the army would definitely break if we got to the Aztec impact phase because of
the flank charge. Lord Izcoatl, the Obsidian Serpent had joined the cayman society
in the JAP as if the calpolli break he needs the caymans to pass the cohesion test for seeing the rout.
In the melee the calpolli lost 3-0 and break on base losses. Disaster for the
Aztecs! The cayman order, seeing the rout rolled double 2 and so disrupted despite the inspired commander. The
Calpolli burst through through the caymans – fragmented!. In the pursuit, the
Champa archers pursue far enough to hit the cayman flank, routing them. That’s
the four points which were needed. Game to the Champa!
The last of the Aztecs |
Excellent, sounds like a really good game.
ReplyDeletecheers
DeleteGreat battle blog - really exciting read and Alexander liked the Cham Artillery, but who doesn't like giant crossbows on Elephants!! Two excellent armies from a visual point of view - more please! Perhaps something to show that games don't have to be two balanced armies? Say Burgundians blocking a French army on its way to raise a siege. Narrower than usual table and the defender has less points (800 to 600)- could still use normal win/lose criteria.Anyway keep it up sir!
ReplyDeleteCheers matey
DeleteVery interesting battle report. Aztecs are clearly a nasty army if they face an Infantry heavy ish army, but the Champa is very challenging if it can get its Elephants into the Aztecs. I think the strength of the Elephants more than made up for the disparity of quality in favour if the Aztecs.
ReplyDeleteYes they don't really like massed elephants at all. At least they have the javelin shooting that can help.
Delete